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Renju (連珠)

Alignment & m,n,k games · all families · data

Also known as: Connected Pearls, Professional Gomoku.

Black (the first player) wins with perfect play, despite the forbidden-move restrictions imposed on Black

Result First player wins
Strength Weak
Method Threat-space search, Alpha-beta + DB, Knowledge-based
Year 2001
Solved by János Wágner & István Virág
Source Wágner et al. 2001
Board 15x15 grid (stones on intersections); Black plays first and must open on the center point h8
State space 105
Game tree 70
Distance to result 47-ply winning line published (1. h8 … 47. l10); iterative-deepening threat-sequence search reaching up to 17 plies of forced threats
Date Size or opening Result Strength Credit Source
2001 standard game first player wins Weak János Wágner & István Virág source

One row, derived from the record’s year, solver and primary source; no fuller history is recorded yet.

Write-ups

Renju is the professional, asymmetric variant of Go-Moku: the goal is the same (an exact five-in-a-row, horizontal/vertical/diagonal on a 15x15 board) but Black, the first player, is forbidden from making a double-three, double-four, or an overline (six-plus in a row); White faces no such restriction. Despite handicapping Black, the game is a first-player win. Wágner & Virág weakly solved it in 2000 (published in the ICGA Journal in 2001), verifying the long-standing conjecture that Renju, like Go-Moku (solved by Allis, 1992/1995), favors the first player. Their proof used transposition tables, threat-sequence (threat-space) search in the tradition of Allis’s Go-Moku proof, and expert/knowledge-based rules for no-threat moves, driven by an iterative-deepening search over threat sequences up to 17 plies. Strength is WEAK, not strong: only a winning strategy from the standard opening was established, not a value for every reachable position (no full tablebase). The published winning line is 47 plies long and is described as a (not necessarily the shortest) win. Variant caveat: this result applies to the rule set with the standard fixed center opening; modern tournament opening protocols (RIF/Yamaguchi/Soosõrv-N/ Taraguchi swap rules) are NOT covered and remain unsolved. Complexity figures from the van den Herik et al. survey (citing Allis): state-space complexity ~10^105 and game-tree complexity ~10^70 for the 15x15 board (these are the order-of-magnitude exponents; the state_space and game_tree fields above store the exponents 105 and 70, not the literal counts). Year: the paper appeared in 2001; the survey dates the actual solving to 2000.