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Lasker Morris

Morris / mill family · all families · data

Part of the morris (mill) family — see the family page for the scaling table and a playable explorer.

Also known as: Lasker Mühle, Laskers Mühle, Ten Men’s Morris.

Draw with perfect play — the initial position is a draw if both sides play correctly (White moves first)

Result Draw
Strength Strong
Method Retrograde analysis
Year 2003
Solved by Peter Stahlhacke (Friedrich-Schiller-Universität Jena); re-confirmed and extended by Gábor E. Gévay & Gábor Danner (2014/2016)
Source Stahlhacke 2003
Board Nine Men’s Morris board (24 points / intersections, no diagonals); 10 men per player (both Stahlhacke’s headline 136-billion-position database and Gévay & Danner solve the ten-men variant, per Lasker’s “nine or better ten”)
State space 136,476,472,674
Distance to result Maximal win is 171 full moves (the deepest forced win for White-to-move in the database, per Stahlhacke 2003)
Date Size or opening Result Strength Credit Source
2003 standard game draw Strong Peter Stahlhacke source

One row, derived from the record’s year, solver and primary source; no fuller history is recorded yet.

Tablebases

Write-ups

Strongly solved. Lasker Morris, invented by chess world champion Emanuel Lasker (described in his 1931 book “Brettspiele der Völker”), is a Nine Men’s Morris variant: there are no separate placement and movement phases, so on any move a player may either place a new stone from hand or slide one already on the board, in arbitrary order. Lasker proposed 9 or 10 stones in hand; the two solvers chose differently. Peter Stahlhacke (FSU Jena, May 2003) built a complete DTW (depth-to-win) database of all 136,476,472,674 positions using retrograde analysis — one byte per position holding the number of full moves until White-to-move can force a win (0 = draw or loss), ~136 GB across 3600 subspace files. The initial position is a draw under optimal play. The deepest forced win in the database is “Win in 171” (full moves). Stahlhacke also reports 51.47% of all positions are won for White-to-move (vs 46.55% for Nine Men’s Morris), which he reads as Lasker Morris being a sharper, less drawish game than its parent. state_space here is Stahlhacke’s exact database cardinality (reachable positions under his ruleset, 10 men per player); it is a full tablebase (a value for every reachable position), which is what makes this a STRONG solution rather than merely weak. (Per the primary PDF, Stahlhacke’s 136,476,472,674-position database is the TEN-men variant; an earlier draft of this record mis-stated it as nine men.) Gévay & Danner (arXiv:1408.0032, 2014; published IEEE Trans. on Computational Intelligence and AI in Games, 2016) independently re-solved the game with a multi-valued retrograde analysis, again finding the start a draw, and went further: they computed ULTRA-strong solutions (which beat the game-theoretic value against a fallible opponent by subclassifying draw positions) and EXTENDED strong solutions over alternative starting stone counts. They note their Lasker Morris statistics differ from Stahlhacke’s because of other rule/implementation differences (both solve the ten-men variant). Two independent primary confirmations of the draw result.