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Sim

Combinatorial game theory · all families · data

Also known as: Hales-Jewett game, R(3,3) avoidance game, Game of Sim.

Second player wins with perfect play (misère/avoidance: completing a monochromatic triangle in your own color loses)

Result Second player wins
Strength Strong
Method Brute-force enumeration, Mathematical proof
Year 1974
Solved by Ernest Mead, Alexander Rosa & Charlotte Huang (explicit second-player strategy); independently and strongly/ultra-strongly solved by Wolfgang Slany (1999)
Source Mead et al. 1974
Board Complete graph K6 (6 vertices, 15 edges); each player colors edges in their own color
State space 14,348,907
Distance to result at most 15 plies (the 15 edges of K6); a monochromatic triangle is forced by move 15 at the latest since R(3,3)=6
Date Size or opening Result Strength Credit Source
1974 standard game second player wins Strong Ernest Mead, Alexander Rosa & Charlotte Huang source

One row, derived from the record’s year, solver and primary source; no fuller history is recorded yet.

Write-ups

Sim was invented by Gustavus J. Simmons in 1969 (Journal of Recreational Mathematics, vol. 2, p. 66). It is a misere (avoidance) positional game on the complete graph K6: two players alternately color the 15 edges, each in their own color, and the player who first completes a triangle entirely in their own color loses. Because the Ramsey number R(3,3) = 6, every 2-coloring of K6 contains a monochromatic triangle, so a draw is impossible – exactly one player is forced to complete a triangle. The game is named the “Hales-Jewett game” after the founders of positional-game theory (Hales & Jewett), of which Sim is a classic example, and is also called the R(3,3) avoidance game. Result: the SECOND player wins with perfect play. The first explicit, human-readable winning strategy was published by Mead, Rosa & Huang in 1974 (Mathematics Magazine 47(5):243-247), backed by computer search; they themselves noted that a simpler, easier-to-memorize strategy was still desirable. Wolfgang Slany’s 1999 report “Graph Ramsey Games” (arXiv:cs/9911004) independently “strongly” and “ultra-strongly” solved Sim by exhaustive computation – computing optimal play (the game-theoretic value) for all reachable positions, i.e. a full database, which is why this record is classified as STRONG rather than merely weak. Slany also proved the general class of graph Ramsey avoidance games PSPACE-complete. A simpler human-playable winning strategy was given by Wrzos-Kaminska in 2020 (arXiv:2001.04024). State-space figure 14,348,907 = 3^15 is the TOTAL upper bound on edge labelings (each of the 15 edges is uncolored / first-player-colored / second-player-colored); the number of reachable, non-isomorphic positions is far smaller after symmetry reduction (K6 has a large automorphism group). The “year” field uses 1974 (first established winning strategy / second-player-win determination); the strong/ultra-strong full solution dates to Slany 1999. distance_to_result is bounded by the 15 edges; the game cannot last beyond move 15.